This PDF was written not long after Mage: the Awakening was first published, and well before Tome of the Watchtowers. Its goal is to give. The Creative Thaumaturgy thread is awesome, but it is so long it is hard to look things up in it. You can sort by Arcana or Potency or author, etc. Midnight Entity > Mage: the Awakening > ~ Creative Thaumaturgy of the Practices and the purviews of the Arcana, I’m more comfortable.

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The Book of Worlds: The Arcana of Creative Thaumaturgy

Cast a Deadly Spell: Let’s make some Magic. However, when any other object tries to intersect with the insubstatiated object, it behaves as normal. I don’t have my book on hand So a pretty high powered trick.

Granting the Rote Action Quality. The best way to gain access to these sorts of expertise is to pull it from somebody elses mind, someone who has already done all the work required to attain that level of experience. The Awakening 2nd edition. Fate — Chance, luck, destiny, happenstance, probability, prediction, targeting, cause and effect, intuition, curses. Think of this as a toned down, relaxed gathering to share our ideas.

Mage/Creative Thaumaturgy

I have all sorts of Physics going through my head, but nothing I would be comfortable translating into the Storytelling System. For some time, the art of making pattern-stable tass in the fallen world has been elusive, but rumors spoke of the practice. After reading, I was able to very easily make up my mind about which Arcanum to use, the Practice, and any other details I needed to create this spell.


To gain this beneft, the mage must either cast this spell with the required Duration or recast the spell whenever the Duration expires.

They become Twilight beings until they exit the gateway. The attacking mage must be able to perceive the ghost, either once the ghost has manifested or using a spell such as Speak with the Dead MTA Of course, there may already be such a spell, and I never read it in the book. I’ll have to think on this, actually. Tass created by Making can not be made into useable items, though they may be decorative. This spell functions like the Mind 5 spell Twilight Temple.

At four dots in Mind the spell requires that the caster touch the target, at five it can be performed at sensory range. The original poster assumed Matter was key, and others debated that Forces was the better Arcanum. Not all knowledge is equal; some knowledge is so detailed, requires such refinement to use, that just pulling it from the Oneiros is, while possibly not all out impossible, far too difficult for any but a true master.

Creating a spell that generates big noise, with no purpose. My comments are in yellow and are thaumahurgy my reviews of the system and my own personal and Storyteller’s perspective recommendations for use in our Chronicle. This spell enhances the target’s health, boosts the speed of their healing and lengthens their lifespan.

It comes with practice, and in taking the example spells as a starting point rather than an exhaustive list — think of something similar to an existing spell but not quite covered? Each success siphons one willpower point from the subject.


Guiding Star Dice Pool: Prolonged one scene Aspect: Using Forces to manipulate Lasers This one I only just came up with.

That can be your basis. These spells are available as an improvised casting to anyone who has the correct arcana. Each success allows the target to halve the time round down it takes to heal bashing, lethal and aggravated damage. This could result in a person’s defense being lowered because of stumbling over a cat in the alleyway, a penalty to their attack due to a fire alarm going off next to them, or even a penalty to an athletics check as it turns out someone didn’t mop up the gym floor.

Four dots in matter? A minority of players all but abandon the described spells thaumatuggy think only in terms thaumaturgu the Practices.

Obvious examples include Perfecting for directly increasing the Attributes and Skills of a target, but a Ruling spell to make a corpse rise up and serve you can be modeled as a spell that grants you Retainer dots. Such attacks must win a Clash of Wills to affect the target.

This use of Time magic proves the axiom. That sounds a bit simpler and more straight forward to me. None This spell is the other spell required to make use of the Insubstatial Matter spell.

The vulgarity of the spell seems debatable, however.